Earning Spirits
Eight rewards, all of them named and none of them random. Every payout is exactly one Spirit, and the same play always pays the same thing.
Where Spirits come from| What you did | What you get |
|---|
| Finish all three Daily Quests and claim them | 1 Rookie |
| Play streak reaches day 7 | 1 Prodigy |
| Play streak day 25, 75, 125, and so on | 1 Elite |
| Play streak day 50, 150, 250, and so on | 1 Legend |
| Play streak day 100, 200, 300, and so on | 1 Godly |
Your play streak advances when you finish a match, not when you open the app. Streak days that hit no milestone still pay coins, they just pay no Spirit. Day 7 pays its Prodigy once per streak and nothing on days 14, 21 or 28, so rebuilding a broken streak earns it again. Every day count rolls over at midnight UTC.
Two Spirits of one level make one of the next, so a Godly costs 2 Legend, 4 Elite, 8 Prodigy or 16 Rookie. This concentrates your unlocks rather than adding to them: 16 Rookie Spirits unlock 16 Rookie assets, or one Godly asset. It cannot be undone, and Spirits never split back down. Combining is capped at 1 Godly and 2 Legend a month, and those caps chain, because a combined Godly spends 2 Legend. Combining opens when unlocking does.
Open a character in the Asset Library and pick the level you think it deserves. Any signed-in account gets one vote per character and can change it as often as it likes, with no daily limit. Guest accounts cannot vote. The level with the most votes wins, not the average, and a tie settles on the lower level. Votes are counted once a day rather than instantly. At 10,000 votes on one character the level is certified and stops moving for good. Until then it is provisional, set by the reviewers who approved the entry, and a curator can still correct it.
One Spirit unlocks one asset at its own level in Collectibles. There is no discount for buying up: only a Godly Spirit unlocks a Godly asset. The level is recorded at the moment you unlock, so a later vote never changes an asset you already own. A character reaches the shelf once its level is certified and QuiJutsu holds the licence for its series, which is why the shelf is empty today.
Spirits-to-assets conversion will remain unavailable until QuiJutsu secures the appropriate licenses. The app does not promise a launch date.
Play together
Friends, challenges, and Party Mode
Direct challenges are for remote head-to-head play. Party Mode turns a shared screen into a host-led group game.
Friends and challenges
Find players by user code, manage invitations, and start a private match from Friends or a player profile.
Party Mode
A host creates a room for teams playing together around a TV or projector.